using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PropController : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        transform.Rotate(Vector3.up, Space.World);
    }

    //private void OnTriggerEnter(Collider other)
    //{
    //    if(other.tag == "Prop")
    //    {
    //        Destroy(other.gameObject);
    //    }
    //}
}
